![]() ![]() I have to hand it to Visceral for letting these environments speak for themselves - particularly the elementary school - only sprinkling them with enough shocks to keep them interesting. Most of the environments, notably in the first half of the campaign, are rife with anticipatory tension. Incidentally, future space crypts, metallic and sterile though they may be, are still spooky as hell. These locations give the setting a very human feel, which helps to ratchet up the fear. Rather than offering up an endless maze of metal corridors, the Sprawl is home to shopping centers, apartments, churches and even schools. First and foremost, the Sprawl feels much more lived in than the Ishimura. The Sprawl itself makes for a much better setting than Dead Space's Ishimura mining ship. One other addition - a nod to Clarke's engineering skills - is the ability to hack certain circuit panels, an activity that initiates a quick mini-game. Zero gravity mechanics have been overhauled, and Isaac is now afforded a full six degrees of motion and able to fly in any direction with his thrusters. Isaac can now impale enemies using telekinesis - even using their own limbs to do so - which can be a handy trick in hairy situations. As luck would have it, severing said limbs tends to the be best way to dispatch Necromorphs, whereas body shots are usually a waste of ammo.Ī few new wrinkles have been added to the original Dead Space formula. ![]() As engineer Isaac Clarke, you must explore a massive space station called the Sprawl, work with various characters and kill Necromorphs - reanimated human corpses with a few extra (and very sharp) limbs. ![]() %Gallery-114830%The thrust of Dead Space 2 is almost exactly the same as the original. More often, Dead Space 2 - like its predecessor - leans on quick shocks, rote horror tricks, plenty of gore and, more importantly, murdering lots of monsters in interesting ways. That's unfortunate, because the few moments when things do slow down are genuinely creepy. It is an action title that rarely slowed long enough to let me soak in the atmosphere or take stock of the horrors around me. Dead Space 2 is not a slow-burn, psychological thriller that kept me up at night, playing on my natural fear of the unknown. That should immediately impart an idea of what kind of horror experience to expect. I died within the first thirty seconds of Dead Space 2. ![]()
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